Friday, August 21, 2015

Tiramisu recipe so I don't forget it

It needs modifications: more alcohol, stronger coffee, lactic acid instead of vinegar (1/4TSP) biscuits are arnotts nice, fold in Tofutti cream cheese for thicker cream. Vegan Tiramisu 1 Cup AF 1 Cup caster sugar 1/2 teaspoon apple cider vinegar 1/2 teaspoon cream of tarter 1/2 teaspoon cornflour 1 teaspoon vanilla bean paste 2 Cups fresh Italian espresso 4 Teaspoons of Marsala 2 x 250gm of vegan sweet biscuits (I used Arnotts nice, but any vegan shortbread or lady finger will work) 4 Teaspoons raw cacao 1. Whip AF until really firm, add all ingredients except sugar and vanilla. Continue whipping adding tablespoon by tablespoon of sugar until mixture is glossy and sugar is fully dissolved, fold through vanilla bean paste, this is the AF cream. Refrigerate. 2. Freshly brew coffee and pour into shallow dish, combine with Marsala. 3. There are three layers of biscuits and three layers of AF cream. The bottom layer is biscuits dunked quickly (at least 3 seconds) into the coffee mix. Followed by a layer of AF cream and so on. The top layer will be AF cream. 4. Dust with cacao powder and refrigerate for 1 hour.

Wednesday, December 7, 2011

Some C because I'm bored

So it was C programming day in IRC. I wrote a linked list:



#ifndef _LIST
#define _LIST
// List of things

#include
#include
#define null NULL
typedef struct Node Node;
typedef struct List List;
struct Node{
// A node in the list
Node* next;
Node* prev;
void* val;
};

struct List {
// A list, has a front and an end
// Maintains a pointer into the list
Node* current;
Node* front;
Node* end;
size_t size;
};

Node* append(List *list, void* val) {
// Adds an element to the end of the list
Node* new = malloc(sizeof(Node));
list->end->prev->next = new;
new->val = val;
new->next = list->end;
new->prev = list->end->prev;
list->end->prev = new;
list->size++;
return new;
}

Node* preprend(List* list, void* val) {
// Adds an element before the list
Node* new = malloc(sizeof(Node));
list->front->next->prev = new;
new->val = val;
new->prev = list->front;
new->next = list->front->next;
list->front->next = new;
list->size++;
return new;
}

Node* insert_after_current(List* list, void* val) {
Node* new = malloc(sizeof(Node));
new->val = val;
new->next = list->current->next;
new->prev = list->current;
list->current->next->prev = new;
list->current->next = new;
return new;
}

List* delete_current(List* list) {
// Removes the current node in the list
Node* t1 = list->current->prev;
Node* t2 = list->current->next;
free(list->current);
t1->next = t2;
t2->prev = t1;
list->size--;
return list;
}

void* pop(List* list) {
// Pops the element off the end of the list
void* x = list->end->val;
Node* temp = list->end->prev;
free(list->end);
list->end = temp;
list->size--;
return x;
}

Node* get_val(List* list) {
// Returns the current node
if(list->current->val == NULL)
list->current = list->current->next;
return list->current;
}

int is_front(List* list) {
// Tests if current is at front of list
return (list->current->prev == list->front);
}

int is_end(List* list) {
// Tests if current is at end of list
return (list->current->next == list->end);
}

Node* to_front(List* list) {
// Set current to front of list
return (list->current = list->front);
}

Node* to_end(List* list) {
// For reverse iteration
return (list->current = list->end);
}
Node* next(List* list) {
// Increments pointer to next value in list
// will not go off end of list
if(list->current->next)
list->current = list->current->next;
return list->current;
}
Node* prev(List* list) {
// Set pointer to previous value in list
// will not go off end of list
if(list->current->prev)
list->current = list->current->prev;
return list->current;
}

size_t count(List* list) {
return list->size;
}

List* init_list() {
List* list = malloc(sizeof(List));
list->size = 0;
list->front = malloc(sizeof(Node));
list->end = malloc(sizeof(Node));
int x = 0;
list->front->val = list->end->val = NULL;
list->front->prev = NULL;
list->front->next = list->end;
list->end->next = NULL;
list->end->prev = list->front;
list->current = list->front;
return list;
}

#endif


And here is the code to use it:


#include "list.c"
#include
#include
int main() {
List* l = init_list();
int nums[] = {1,2,3,4,5,5,6};
int i;
for(i = 0;i < 7;i++) {
printf("Adding to list: %d\n",nums[i]);
append(l,(void*) &(nums[i]));
}
printf("List size: %d\n",count(l));
while(!is_end(l)) {
next(l);
printf("%d\n",*(int*)(get_val(l)->val));
}
return 0;
}

Sunday, September 18, 2011

How computers work

After discussing this stuff for the 3rd time in IRC, here is my introduction to how computers/programming work at a basic level. (please comment any glaring errors).


There are particles called electrons which move through wires as a charge
There are other things that can be placed along wires like capacitors, diodes resistors etc.
we won't cover how these work, but just take it that they do things that change the properties of the circuit formed
you can place these things in orders to make a gate
this takes 1 or more electrical currents as input
and outputs another signal (or lack thereof)
a signal is a high voltage (1), or low voltage (0)
eg
a not gate reverses the input
not 0 => 1
and 1 1 = 1
nand = not and
with this nand gate, you can make any other gate
you can arrange these gates into a thing called a flip-flop
http://en.wikipedia.org/wiki/Flip-flop_(electronics)
which when a signal is passed through, changes output between 0 and 1
this effectively allows us to store information in an electric circuit
your computer is made up billions of these flip flops
so, using Boolean logic (the logic associated with gates) you can essentially make any program into an electric circuit
obviously for anything greater than something that computes addition you need something to handle this
so we have a cpu
this takes input as a signal, and performs operations on things called registers, these registers store information in bits
a bit is a single 0 or 1, and come in groups of 8,16,32 or 64. Thus we have so-called '32 bit computers'
the cpu can perform a range of operations on these registers, such as addition, logical and, logical not etc.
you run long streams of high/low voltages into the CPU and this causes it to perform the aforementioned operations
you probably don't want to have to do this again and again
so we have a thing called memory
which is also gates that store data in bits
this data constitutes programs
data travels between memory and the cpu registers via the bus
memory, requires a constant electric current to keep the data in memory (like we discussed in flip-flops)
this is why your computer cannot run without an electric current going through it. It needs that current to keep a collection of programs called the operating system in memory
obviously, we need to store these programs someplace when the computer has no current through it, this is called permanent storage, and is usually a hard disk drive, or tape drive
so we load our programs from the non-volatile storage (hard drives etc.)
into volatile storage (memory, registers)
we could write all our programs as a sequence of 1's and 0's
this sequence of 1 and 0's is called machine code, but is time consuming and non-intuitive to write
So we have another language called assembly, which is basically synonyms for the primitive CPU operations like and, not, xor move etc
This language is then "assembled" into machine code by an assembler
Assembler is slightly more convenient than machine code because of the synonyms
but, it's still pretty bad
so, when computers were still new, people recognized this and decided to make programming languages that can be compiled (converting from language into another, eventually down to machine code)
on the one hand people wanted to use the logic set out by Church, Turing et al
thus the language Lisp was born
http://en.wikipedia.org/wiki/Lisp_(programming_language)
on the other hand
people wanted a language that followed more closely to how a computer operates
thus imperative languages like Fortran where born
http://en.wikipedia.org/wiki/Fortran
people thought they could do better so more and more languages where born to express these programs.
this is why we use high level languages
in the end
everything runs as a high and low voltage going through a cpu
---------------------------------------------------------------------------------------
The motivation for high level languages such as c/c++/java/fortran/python
There are 4 main paradigms in programming
imperative, this follows along with the way in which a computer processes data, step by step, one at a time
eventually, all programs are compiled into something that follows this idea
Object oriented
Is useful (questionably) for large projects where code needs to be managed. It centres around interacting objects. An object is an instance of a class (like a blueprint). Classes can be based off other classes etc, but eventually this too is reduced to imperative machine code.
examples are Java/Python etc.
functional programming is more function oriented
wherein, there are inputs, functions which process this input and an output is produced
examples are Haskell, lisp, scheme, F# etc.
These languages are useful because it is easier to reason about them and their correctness
since they are so close to math, you can basically translate a complex mathematical algorithm straight into a runnable program

these are useful in things like data processing and scientific computing and maths dickery
declarativelanguages are ones where you ask a question, and an answer is returned that (hopefully) solves that problem
these are useful in databases and logic problems, such as constraint satisfaction problems
http://en.wikipedia.org/wiki/Constraint_satisfaction_problem

Saturday, August 6, 2011

More programming

Seeing as I haven't posted here in a while. Here is the latest update on my world of programmen:

C++: was the language required for my previous programming topic. Initial thoughts:
- this is better than Java
- templates are just macros
- STL is pretty neat
-

Java: required language for my current programming topic:
- still as overly verbose
- simple and easy to usehttp://www.blogger.com/img/blank.gif
- The amount of included resources is huge, you'd never get around to learning all of them

Python: just for fun, scripting, and bots:
- Easy to use
- Lots of libraries!
- I wrote a scraper to get the latest weather for my city from bom.gov.au
#!/usr/bin/python
import urllib2
import json

q = json.load(urllib2.urlopen("http://www.bom.gov.au/fwo/IDS60801/IDS60801.94675.json"))
for i in ['City','Temp','Wind','Rain','Humidity','Wind_Dir']:
print '%s' % (i.rjust(9)),
print
for i in ['name','air_temp',"wind_spd_kmh","rain_trace","rel_hum","wind_dir"]:
print "%s" % (str(q['observations']['data'][0][i]).rjust(9)),
print "${hr 1}\n"
p = filter(lambda x: x!="\r\n",urllib2.urlopen("ftp://ftp2.bom.gov.au/anon/gen/fwo/IDS10071.txt").readlines())

for i in p[5:8]:
j = i.split()
print j[0],"$alignr",' '.join(j[1:])[:-1]


PHP: Seeing I have a job or 2 to make some websites I've got the job of doing the backend. Both sites will use CodeIgniter and MySQL. The only difficult thing to design is a competition management system. Codeigniter is quite good and a huge step up from plain PHP. The myriad of included helpers and libraries simplifies a lot of things and the framework uses the MVC pattern which really separates out the presentation from the application.


I also got a github, so you can see the code I open sourced, the only thing I really update is TwatBot (a bot to post things from IRC to twitter).

https://github.com/JonnoFTW

Thursday, February 3, 2011

More php

So I got bored and whipped up 4 new things in PHP. After refreshing myself on a bit of SQL, I got to work and made a simple business site. It has editable pages via an admin panel which you can also use to upload images and add them into the pages. It is pretty much, a very simple and barebones blog system for small businesses. I'll probably make it generic enough to be rolled out whenever someone wants a similar system.


http://jonno.9ch.in/doors


The problem with this is that the client I did it for, had their own terrible hosting and domain (that's the www.example.com) name that won't update to point at it! Otherwise it was pretty simple after fixing problems with the layout of tables.

The second one was a Ticket Support system. It's basically a bug tracker, where if someone has a problem with some of our software, they can go there and submit a ticket, which will appear on a list for them and me. The idea being that I read the report and any comments and get around to fixing the problem. It also has a todo and FAQ system tacked on.

The third application I made is a text bulletin board system (there are a gazillion different sites like this). It's pretty simple, but getting the threads and comments to display just right took a while. Plus it has emergency raptors. You can see it here:


http://jonno.9ch.in/bbs/


The best feature I would say, is the uncrackable trip codes using Blowfish encryption. Normal trip codes (as seen on 4chan and similar sites) can easily be cracked on any modern computer within a few minutes. So you too can assume the identity of your favourite tripfagging poster.

The other thing I made was a Photo gallery, I originally set it up to store photos locally and use a database to manage them, but I then looked into the Picasa API which allows you to access the images from a picasa photo gallery. But getting this right has been a major problem, (mostly because the example code given only shows how to get the names of the images and not the images themselves). Rather frustrating really. Although I did find a nice slideshow to show them in which can easily integrate with flickr (you give it an album ID and it will use the images in that album in the slideshow). But picasa is a lot harder than that. You can view it here:

http://jonno.9ch.in/gallery/

All 4 of these make extensive use of a MySQL server. Which is a relational database management system that accepts 'queries' and will return a state from the server in the form a table similar to the kind of spreadsheet you might see in Excel. Or it will return an error if you made a syntactic mistake in your query, or a confirmation to say that the database has been updated. This made things a lot easier, because it avoids alternatives of constructing your own database or managing a convoluted system of files and folders. It's also quite fast (at the expense of consuming a lot of RAM) and the whole system is completely standardised and well documented. In fact, I should probably update the TPFC website to use MySQL...

Sunday, December 12, 2010

The horror, the HORROR

The past few days, I decided to teach myself PHP (PHP Hypertext Preprocessor). Essentially it's a parser that spits out html for a browser based on what it finds between in a .php file. Now the annoying part is what goes between those two tags.
It's horrible to write, there I said it, now deal with it. It's the kind of code that takes a while to write, it seems simple enough, but you just don't want to do it because coding it is so annoying.

That being said, it was pretty easy to learn (probably because I have good experience with html and programming) and code doesn't tend to result in sever runtime breaking because of its weakly typed nature (although it feels like it will lead to ambiguity but w/e).

Thus far, I've spent most of my time doing the admin panel, but I probably shouldn't let you see it.

If you would like to see what I wrote, it's all here:

http://users.adam.com.au/gmack1/tpfc/

Sunday, June 20, 2010

A post

To give the illusion that this is not dead. I guess you don't want to hear my life story in the absence of decent content. I also started to play the guitar. I just can't get past the association of a note with a pair of finger positions; I'll just say it's like typing and I have to get the muscle memory sorted out so I can just read sheet music and play from that.